|Type||Continuous Trap Card|
|Card Lore||Special Summon 1 "Mermail" monster from your Deck. Its effects are negated. You cannot activate Spell Cards. When this card leaves the field, destroy that monster. Destroy this card during your opponent's next End Phase after activation.|
Card Rulings[edit source]
See Also: Yu-Gi-Oh! Wikia Rules Page
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